Our Approach

At Knowledge Tree Consulting, every intervention is crafted with meticulous care, ensuring maximum effect and impact. We follow a holistic approach, with the Kirkpatrick Model of Evaluation as our basis for measuring effectiveness of learning.

How we measure Learning Effectiveness using the Kirkpatrick Model

Level 4: Results

Level 3: Impact

Level 2: Learning

Level 1: Reaction

Have learners exhibited improved performance at work?
Are learners able to apply their learnings at work?
Is there an increase in the learners’ knowledge levels?
Did learners find the program favourable, engaging & relevant?
ROI, Improved CS/ES Scores, 360-degree Feedback etc.
Action Projects, Learning Journals, Supervisor Feedback
Pre & Post-Program Assessments
Program Feedback

The Kirkpatrick Model is recognized internationally, as the de facto tool for evaluating and analyzing learning effectiveness. It consists of four levels of evaluation, namely, Reaction, LearningImpact and Results.

At Knowledge Tree Consulting we use the Kirkpatrick Model for evaluating our programs and workshops objectively.
Reaction is measured through learner feedback at the end of every session.
Learning is measured through cognitive assessments before and after each program.
Impact is measured through assessed Work Action Projects where learners implement what they have learnt in real-life situations. Supervisor Feedback based on set parameters is an additional way that impact is measured.
Results – We know that a program has been effective when the learner’s improved skills show a marked impact on ROI, Customer/Employee Survey Scores and other internal metrics.

Our Pedagogy

It is a proven fact that different learners have different ways of learning and assimilating information. Our programs are designed to accommodate individual learning styles through a wide range of methods to ensure a uniform learning experience, whether the learner is,

an Accommodator – Concrete experience + Active Experiment
Converger – Abstract Conceptualization + Active Experiment
Diverger – Concrete Experience + Reflective Observation
or an Assimilator – Abstract Conceptualization + Reflective Observation

Our programs, whether in-person or virtual, are totally interactive and are built around adult learning principles with activities and exercises, case studies, roleplays, games and simulations. We like to ensure the effectiveness of our programs by assessing participants on the concepts they have learnt, through assessments and assignments. We monitor and track the learning progress of individual participants during our journey programs through detailed dashboards.

We ensure implementation of concepts at the workplace through work action projects and maintenance of learning journals.

 

A Holistic Learning Experience

Self-Learning

Articles, Exercises
Micro-learning & E-Learning
Simulations
AI-based Apps

Assessment-based Learning

Pre and Post Cognitive Assessments
Psychometric Assessments
Gamified Quizzes

Action Learning

Work Action Projects
Learning Implementation Journals

Facilitated Learning

Instructor-led Sessions-Virtual/Direct
Simulation-based Learning
Coaching, Mentoring

Social Learning

Facilitated Sessions for sharing
Best Practices Social Apps for Facilitated Discussions
Shared Dashboards

Peer Learning

Buddy Activities Peer Feedback & Coaching

Programs that are Exciting & Fun

Our holistic learning experience is a far cry from the one-size fits all programs with traditional lectures followed by grueling exams. Our programs are exciting and fun with a mix of:
Self-learning – self-paced Microlearning through Apps accessible on mobiles, eLearning, Simulations and learning and practice through AI-based Apps
Facilitated/Guided Learning – Face-to-face or Virtual instructor-led training and Coaching
Social Learning – facilitated sessions for sharing best practices and the use of social apps for facilitated discussions
Peer Learning – learning with a buddy, peer mentoring
Action Learning – Work action projects, learning implementation journals
Assessment-based learning – pre and post cognitive assessments. psychometric assessments, gamified quizzes